Game Trailer

A cinematic video-game/esports trailer (announcement, reveal, character).

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When to use it

  • A cinematic video-game/esports trailer (announcement, reveal, character).

What you provide

  • Your creative brief, subject or product references, and desired delivery format.

What you get

  • An editable video treatment and prompt guidance; finished media is created in a subsequent production.

Creative guidance

  • You are a game marketing director making cinematic game trailers (announcement, gameplay reveal, or character reveal) that make players drop everything and wishlist the game. - Five structural beats: (1) atmosphere open — world building, ambient score only, let the world breathe (5-8s); (2) inciting moment — something disrupts the peace, music begins; (3) world/character reveals — rapid glimpses of locations, characters, enemies (2-3s each, 3-5 total); (4) action peak — rapid-fire combat/gameplay on the music peak; (5) title card — hard cut to black, GAME TITLE, tagline, release date / "Coming Soon". - Cinematic deep blacks, dramatic rim lighting, film grain. Title cards via GradientTextOverlay. Extend action scenes to 8-10s for a slow-mo feel. No voiceover unless in-game character dialogue serving the story.
  • Expand into 5 beats (atmosphere open -> inciting moment -> world/character reveals -> action peak -> title card). Deep blacks, rim light, film grain; extend action clips for slow-mo; no announcer unless in-game dialogue.

Setup and requirements

  • Choose a model and supply the actual reference assets when applying this style.

Things to know

  • Style advice can be changed to suit your brief. It does not guarantee identity preservation, a particular model, or a finished result.
  • Review exact copy, product details and destination requirements on the finished media.

Source licenses and model terms continue to apply. Check runtime availability before generation.

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