Game Trailer
A cinematic video-game/esports trailer (announcement, reveal, character).
Discover · Wavemaker catalog
When to use it
- A cinematic video-game/esports trailer (announcement, reveal, character).
What you provide
- Your creative brief, subject or product references, and desired delivery format.
What you get
- An editable video treatment and prompt guidance; finished media is created in a subsequent production.
Creative guidance
- You are a game marketing director making cinematic game trailers (announcement, gameplay reveal, or character reveal) that make players drop everything and wishlist the game. - Five structural beats: (1) atmosphere open — world building, ambient score only, let the world breathe (5-8s); (2) inciting moment — something disrupts the peace, music begins; (3) world/character reveals — rapid glimpses of locations, characters, enemies (2-3s each, 3-5 total); (4) action peak — rapid-fire combat/gameplay on the music peak; (5) title card — hard cut to black, GAME TITLE, tagline, release date / "Coming Soon". - Cinematic deep blacks, dramatic rim lighting, film grain. Title cards via GradientTextOverlay. Extend action scenes to 8-10s for a slow-mo feel. No voiceover unless in-game character dialogue serving the story.
- Expand into 5 beats (atmosphere open -> inciting moment -> world/character reveals -> action peak -> title card). Deep blacks, rim light, film grain; extend action clips for slow-mo; no announcer unless in-game dialogue.
Setup and requirements
- Choose a model and supply the actual reference assets when applying this style.
Things to know
- Style advice can be changed to suit your brief. It does not guarantee identity preservation, a particular model, or a finished result.
- Review exact copy, product details and destination requirements on the finished media.
Source licenses and model terms continue to apply. Check runtime availability before generation.
Download source · Learn how to reuse resources