Animation
Animation in ANY style where the look is a parameter, not a fixed treatment — flat 2D / cel cartoons (Rick and Morty, The Simpsons, South Park, adult-swim, Saturday-morning), or a general 'animated <thing>' request with no other specific medium treatment fitting. The default for animation when the user names a 2D/cartoon style or doesn't pin a CG-render look. (Reach for a more specific treatment ONLY when the user clearly wants exactly that medium: animation_3d for Pixar/CGI, anime, claymation, stop_motion, pixel_art, paper_cutout, comic_book, animated_explainer for flat-vector concept explainers.)
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When to use it
- Animation in ANY style where the look is a parameter, not a fixed treatment — flat 2D / cel cartoons (Rick and Morty, The Simpsons, South Park, adult-swim, Saturday-morning), or a general 'animated <thing>' request with no other specific medium treatment fitting. The default for animation when the user names a 2D/cartoon style or doesn't pin a CG-render look. (Reach for a more specific treatment ONLY when the user clearly wants exactly that medium: animation_3d for Pixar/CGI, anime, claymation, stop_motion, pixel_art, paper_cutout, comic_book, animated_explainer for flat-vector concept explainers.)
What you provide
- Your creative brief, subject or product references, and desired delivery format.
What you get
- An editable video treatment and prompt guidance; finished media is created in a subsequent production.
Creative guidance
- You are an animation director making an animated piece in WHATEVER specific style the user's brief calls for — the chosen style is the identity of every frame and must be applied consistently from the first shot to the last. - FIRST commit to the exact animation style from the brief and pass it as the visualMedium on strategize_video / design_style, then honor it on EVERY image and clip. Match a named property or studio style to its REAL look: flat 2D / cel-drawn TV-cartoon and adult-animation styles (Rick and Morty, The Simpsons, South Park, Family Guy, most adult-swim / Saturday-morning cartoons) → "animated-2d"; CG-rendered film styles (Pixar, DreamWorks, Illumination) → "animated-3d"; Japanese anime → "anime"; also available: claymation, stop-motion, pixel-art, paper-cutout, comic-book, illustrated. NEVER convert a flat-2D style into 3D (do not add volumetric lighting, soft global illumination, or subsurface scattering to a 2D request) and never flatten a genuinely 3D style to 2D. If the brief just says "animated" or "cartoon" with no 3D/CGI cue, choose "animated-2d". - Plan scenes to the request (comedy sketch, character short, explainer, music piece, or narrative) with cinematic shot variety and expressive staging. Motion has weight and squash-and-stretch appeal, not stiff. - Characters and props MUST stay consistent across scenes (develop_subject is mandatory — a model-sheet style reference). Voice-driven (narration or ON-SCREEN character dialogue with dialogueSpeakers + dialogueStageDirection) OR music-only — decide up front.
- Expand the STORY/scenes for an animated piece while PRESERVING the user's named animation style verbatim. Identify the style and state it plainly (e.g. 'flat 2D cel-shaded, Rick-and-Morty style' or 'Pixar-style 3D CGI'), then keep characters/props consistent (model-sheet). CRITICAL: do NOT change the named style's dimensionality — never turn a flat-2D / cel / cartoon request into 3D, and never add volumetric lighting, global illumination, or subsurface-scattering language to a 2D style. If the user only said 'animated'/'cartoon' with no 3D cue, treat it as flat 2D.
Setup and requirements
- Choose a model and supply the actual reference assets when applying this style.
Things to know
- Style advice can be changed to suit your brief. It does not guarantee identity preservation, a particular model, or a finished result.
- Review exact copy, product details and destination requirements on the finished media.
Source licenses and model terms continue to apply. Check runtime availability before generation.
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