Keyframe chains and cartoon restyle

Shots that run from one planned frame to the next with no visible join, or your film redrawn as a cartoon.

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When to use it

  • Two retained H3 first/last-frame chain originals (parallel and sequential) and the cartoon film door, as per-keyframe stage graphs (Gemini partner stage or a self-hosted ladder), restage graphs, 192-frame H3 window graphs, the FILM seam graph and native handoff, seam and cartoon window tools.

What you get

  • A creative method with its instructions and supporting source files.

Setup and requirements

  • Follow the included guide to bind your inputs and select the appropriate runtime.

Things to know

  • Executed once on B200 (evidence README); inspect the selected runtime's models, credentials and provider access before reuse.
  • Keyframe endpoints and last-kept first frames condition pictures only. They do not carry motion or sound across a join, so this is not true audiovisual continuation; pathway:h3-context motion context is the latent-continuation route.
  • Joins can still show motion, identity, lighting or sound changes. The seam report (join frames, level step) points review; it is not QC or approval.
  • The FILM weld runs as the film-seam Comfy graph (FILM VFI) on a runtime image that bakes film_net_fp32.pt; until such a variant is published, weld locally with --film-model or request a seam-only take explicitly (--film-frames 0).
  • Adult keyframes need the permissive Krea2 variant (unlock stack, comfyui-krea2edit nodes). General keyframes use either the Gemini partner stage (gateway lane, Google credentials) or the self-hosted Krea2 Turbo / Qwen Edit 2511 ladder.
  • Cartoon windows are fixed 192-frame spans; a window crossing source cuts can leave a shot cartoon or replace it, and independently generated windows can jump at joins.

Source licenses and model terms continue to apply. Check runtime availability before generation.

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