Build arbitrary graphs from nodes, including one multi-scene video graph
Author arbitrary Comfy API graphs from inspected nodes, model loaders and typed ports; validate and submit supported graphs. Shared character, clothing, setting and object plates can condition multiple scenes.
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When to use it
- Author arbitrary Comfy API graphs from inspected nodes, model loaders and typed ports; validate and submit supported graphs. Shared character, clothing, setting and object plates can condition multiple scenes.
What you get
- A creative method with its instructions and supporting source files.
Setup and requirements
- Follow the included guide to bind your inputs and select the appropriate runtime.
Things to know
- Authoring material is inert; inspect the complete selected runtime and validate the final bound graph.
- One graph may perform multiple model evaluations. Whole-graph execution duration, memory and media quality require separate runtime evidence.
- The H3 example uses supplied canonical plates and supports one to nine references per scene; it does not generate missing plates or certify continuity.
- The product-pixel-preservation and multi-panel-grid graphs are structurally validated drafts from the build-only baseline, not executed or quality-qualified; both need a separately produced product matte.
- No 3D asset route: no pathway, model profile or qualified weights exist for 3D generation, even where 3D nodes appear in the node catalog.
- No creative-package or recipe prerequisite. Runtime readiness and visual identity require observation beyond retained source or reference bindings.
Source licenses and model terms continue to apply. Check runtime availability before generation.
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